![]() It changes the players position and the time of day. I copied level.dat from the new world to the save of the hardcore world, it seemed easier, and as far as I can tell it's worked. " hardcore: 1 or 0 (true/false) - true if the player will respawn in Spectator on death in singleplayer. ![]() "Hardcore mode is specific to worlds, not players the variable determining whether the world is in Hardcore mode is saved in level.dat" Create a copy of the world set to survival mode and copy and replace all files from the hardcore world manually in the game folders, except the one on difficulty (probably player.x). ![]()
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